XROS / rOS UX on AppleGlass (Prototype #1) I made in ShapesXR
XROS UX (Prototype #2) I made in ShapesXR for the Quest 2
XROS UX (Prototype #3) with Apple Watch and Mid-Air typing.
XROS (Prototype #4) Personal AI Assistant (SIRI) for VR&AI and IoT
XR Training Simulator for Defense forces (Prototype on Quest2 & ShapesXR)
XR & AI Civilian-Firearms Training Simulator (for Ukraine, Israel, etc.)
My Older XR Projects (from the recent 2-6 years)
Back then, I used After Effects for AR concepts and always shared from my experience
XR-OS: Few concepts I made in the past 5 years (AE, Unity, ARCore)
XR-OS: Jogging and watching videos with AR glasses (Concept)
XR-OS For students – Use OCR in AR to mark, print, and remember anything
XR-OS for creators: Use AR to manipulate real-world content!
XR-OS for IoT: Control Smart-home IoT devices like a Jedi
TriPicAR – AR cloud memories and location based history & photo album
And then, I hacked my Quest VR to do more!
As a creative & tech savvy person, I can’t accept Hardware & Software limitations.
Turned Quest’s XR Infinite Office vision into a reality by hacking my device
Getting some real UX/UI work done in VR with new input method (Quest 2!)
XR Concepts I’ve implemented by hacking my Quest2 (before PassThrough SDK)
The tools I use to design for XR:
How to Design XR experiences, all in one Spatial UI/UX & NoCode tool – ShapesXR
How to start Designing & Dev for XR! TL;DR of my Tech12 News article
My XR-UX exploration process: Trying XR Games & Apps is important!
Breaking Down XR UX of Red Matter 2, to learn from its Spatial Design!
Breaking Down the XR UX of Meta’s Hand Interaction SDK 2.0. let’slearn from it!
Breaking Down the XR UX of VR Mil-Sims! For XR Devs & UX/UI Designers.
You can already create XR Apps, games, and experiences from Sci-Fi movies!