VR Gaming (UX/UI)
A Virtual Reality game UX I’ve worked on in 2014
VR HCI | UX resarch | User Flow | Wireframes
UX Architecture for a VR (Virtual reality) environment and a mobile game which my team and I were developing back in 2014.
Design Challenges
UX Design for VR Game that you can play with or without a VR headset.
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User Flow & Interactions
In Summary
It was quite challenging to design for VR, it was our first time and back in 2013-2014 we had to invent new ways of interactions in order to make the game playable even without VR headsets.
Team Members: Avi Barel (UX/UI Lead), Liran Hershman (Art Director & 3D), Idan Hershman (VR/AR Developer), David Dabush (Lead Developer)